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World at War
World at War
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Illustrated by Igor Kieryluk
NOT LEGAL Standard
NOT LEGAL Pioneer
LEGAL Modern
LEGAL Legacy
LEGAL Vintage
NOT LEGAL Brawl
NOT LEGAL Historic
NOT LEGAL Pauper
LEGAL Penny
LEGAL Commander